Matt Moeller Writer, director, editor, producer

Moeller Makes Movies

I'm Matt. I make movies.

Genre-forward films, scripts, and post work with handmade tension, strange images, and a practical sense of momentum.

Matt Moeller on stage

Introduction

I bring story, set experience, and production systems into the same room.

I'm a North Hollywood based writer, director, editor, and producer focused on horror, comedy, and character-driven genre work. I come from improv and DIY shorts, but I also understand the technical side of getting a production through writing, shooting, post, and delivery.

10+ Years across shorts, episodic work, live comedy, and small crews
20+ Screenplays spanning horror, comedy, sci-fi, and grounded dramedy
20y Performance background shaping actor-focused direction and timing

Writer

Contained horror, body panic, cosmic control, and memory-driven sci-fi.

My scripts tend to start with a clean genre engine, then dig into identity, grief, performance, control, and the cost of wanting to become someone else.

  • 20+ screenplays across shorts, pilots, and features
  • Festival-recognized horror and sci-fi writing samples
  • Practical concepts built for strong images, clear stakes, and producible constraints

Director

Grief-as-horror, romantic obsession, and a bigger practical production language.

I made Inhabitant to keep pushing the grief-as-horror thread that started in Call 154, this time through limerent love and the addictive pull of self-abandonment in romantic relationships. The story follows a woman who bargains with a red demonic entity, trading free will for love until she realizes too late that she never wanted the deal.

  • Expanded from one actor and one location to 3 leads, 2 supporting roles, background performers, 3 locations, and a company move
  • Shot over 4 days with stunts, special effects, custom costumes, a 10+ person crew, Blackmagic 6K, and anamorphic lenses
  • In post with Miguel Amodio , editor, and Jina An , Netflix composer, targeting a late 2026 premiere

Inhabitant

Inhabitant is less about traditional gore than emotional revulsion: ritual, desire, dependency, and the audience's discomfort with how messy a cinnamon roll can become. The goal is an intimate horror story with a larger production footprint and a more tactile visual language.

Producer

Shot lists, notecards, and practical systems that turn ideas into shootable days.

I like the connective tissue: breaking the script into shots, building the day around real constraints, and keeping the creative plan legible enough for collaborators to execute under pressure.

  • Translate scripts into shot lists, coverage plans, and day-by-day priorities
  • Track SFX, stunts, costumes, locations, and post handoff before they become set problems
  • Build flexible systems for small crews where every setup has to earn its place
Production supplies gathered during prep for The Inhabitant

Production planning

Previz + Pitch

Make the movie understandable before asking people to join it.
  • Translate a director-facing pitch into concrete visual references the team can react to.
  • Use previz and look materials to align tone, creature language, lighting, and production scale.
  • Make the vision legible enough that collaborators can say yes with a clear sense of the movie.
Pitch deck previzShot + day breakdowns

Previz

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The Inhabitant team gathered together during development

Team Build

Turn support into a working creative unit.
  • Build buy-in with cast, crew, and creative collaborators before production pressure hits.
  • Keep the creative conversation practical: what needs to be built, found, scheduled, or solved.
  • Protect the director’s taste while making sure each department understands the same target.

Logistics + Risk Control

Find the production shape before the shoot finds it for you.
  • Scout locations for story value, visual texture, access, movement, and schedule risk.
  • Track practical needs across stunts, SFX, wardrobe, props, company moves, and location constraints.
  • Turn creative asks into a production shape the crew can actually execute.
  • 4 shoot days
  • 3 locations
  • 1 company move
  • 10+ crew
  • SFX stunts + costumes
  • 6K anamorphic capture
Backyard location scout for The InhabitantExterior industrial location scout for The InhabitantCrew preparing a practical rig inside a white studio spaceCrew evaluating a suspended rig during production prep

Shot Cards

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Shot Lists + Shooting Structure

Turn creative intent into decisions the set can follow.
  • Shot cards turned story beats into coverage priorities and day-by-day setup logic.
  • Planning tracked props, SFX, costumes, locations, and post handoff before they became set problems.
  • The goal is a set where the director can focus on performance and image instead of avoidable confusion.
Props / SFX budgetWardrobe planning

Editor

Post-production that finds the rhythm, joke, tension, and usable story fast.

I edit narrative and unscripted work with a practical sense of structure, pacing, sound, promos, and delivery.

  • Edited 10 main Red Hot Tea episodes
  • Cut 11 shorts and promos for recurring segment formats
  • Comfortable with bright comedy pacing and dark genre atmosphere

Featured editing project

  • Red Hot Tea — comedy interview and reality-talk series
  • Recurring segments, guest conversations, promo clips, and social cuts
  • Fast-moving Y2K visual language with clear episode structure
  • Real Talk & Laughs with Nina Rose Carlin
  • Spilling the Tea with Jerrica Brooks
  • Rebecca Faith Quinn's Wild Confessions
Watch Red Hot Tea